Fell Friday Update #3
First: Good news everyone! Microsoft has approved Fell Seal: Arbiter's Mark for Xbox One! So, we'll be targeting Steam and Xbox One for our initial release. We're still awaiting a response from Sony, so we're not ruling out PS4 at this point, but no news yet. As for the Switch, I think the best case scenario there is probably a later release if anything, but we shall see. Lots of new work done this week. First, our first "large enemy" is finally finished. Here's what it looks

Fell Friday Update #2
We've been hard at work on art assets this week! We have a new bunch of portraits, including our first monster portraits, the Rakkerjak: We've been working on a special large 2x2 tiles monster, but it's not quite finished yet. Here's a little preview: He's not very friendly... We also have a bunch of new spell effects, but those haven't been loaded into the game yet, as I've been busy working on our Kickstarter page and some other initiatives (we'll have more news when things

Fell Friday Update #1
Starting today, we'll be posting updates for the week every Friday, under the very catchy label: Fell Friday! The code for the game is about 90-95% done at this point, so currently, our main focus is creating assets for the game, primarily in the portraits, character design and maps part of the game. Here's what we've got done this week: A bunch of new portraits for players to choose from when creating/editing their custom characters! We also have a new finalized map, the Rel
