Fell Friday #37 - New spells
Last reminder about our imminent visit to PAX East! Come check out the game at our booth! :) We'll also be missing next Friday's update because we'll be at PAX. As for progress this week, it's actually been fairly slow. We're getting some last minute polish on the build we'll be showcasing and we ended up taking 2 days off (to make sure we're top shape for PAX). We have a few new spell effects mainly and we've been working on improving some of the existing ones as well: Other

Fell Friday #36 - New map and new monster
First, a quick reminder: we'll be at PAX East from April 5th to April 8th. Drop by our booth and say hi! :) As for progress, on the programming side: mainly wrapping up the next story encounter. We also updated the class selection screen to show more information, including the stats growth of the selected class as well as showing the usual character panel for more clarity on the currently selected character. Here's what the new screen looks like: Next, we got our classes and

Experimental Beta Build is delayed a tad
Just wanted to let everyone waiting on it that the experimental build we wanted to update this weekend is going to be delayed until "at some point this week". We recently signed with a publisher and one of things we've had to do is transfer our steam product to them and it seems I don't have all the permissions yet, so I can't upload the build right now >.< Sorry for the delay! Thanks :)