Fell Friday #52 - Big Announcement, new boss monster, new map
This is our 52th weekly update, which means we've been doing those for 1 year now! That's quite a lot of updates! We've gone through a lot in the past year, from starting this dev log, to getting our free demo out on awesome sites like Game Jolt and Itch.io and, of course, with our successful Kickstarter back in September. While there's still a lot of work left to be done, the game has really shaped up during that time! It's looking better and better and it's packing a lot of

Fell Friday #51 - More polish, PS4 build soon
This week, we've again been mainly focusing on polish. Lots of bug fixing, adding new sounds, updating maps and abilities. On my side, most of the week was spent on finishing our crafting system. All crafting components, loot tables, treasures, stealables and poachables across the whole game have been created. It's one massive excel file at this point! The work is pretty much finished, minus one last review pass, to make sure everything is perfect. :) Other than that, we just

Fell Friday #50 - New Enemies and map concept art
This week, we've been focusing on polish as much as possible. We wrapped up the custom AI for our next boss fight as well as the special spells the boss will be using, but we're still waiting on the graphical assets for the boss, so not much to show yet (also, I'm not sure we should showcase our bosses, so they're a surprising when you get to them in game!). Otherwise, we've finished revamping all the shops, including adding the proper shopkeeper sprites (those came mostly fr
