Fell Friday #64 - Halloween update
We just released build 0.4.2 on Steam's Early Access. It has a new Halloween themed encounter that should prove challenging! Oh, and offer a special reward, of course. Full notes can be found right here. Progress: There isn't a whole lot of new things to report this week. We're still focusing on getting all our dialogues fully written so we can have a big review of them and then start the localization process. We're focusing on new maps, story events and dialogues right now a

Fell Friday #63 - New build, new map.
We have another update this week. It focuses on balance, UI and difficulty updates based on community feedback. And we've also made a targeted pass at equipment pieces to make them more unique and interesting.
We still have a long backlog of community feedback and ideas that we want to get in, and it should keep us busy for a while yet!
Here are the highlights of the new build: Ease of Mouse: Redoing the system to select overlapping tiles with the mouse. Should be a LOT mo

Fell Friday #62 - New build (new content!), Intro video.
We just pushed a new build to our Steam Early Access page. It has a lot of new content, including 4 new story battles, a bunch of new patrols and an Intro video for the game. As usual, you can see the full details of the update on our steam page. So, we now have an Intro video for the game and it's looking pretty awesome! You can see it in-game if you start a new game. We'll be updating our free demo a little later today, so you'll be able to see it there if you're not in on
