Fell Friday #72 - Consoles are looking good!
This week's been spent mostly working on our Xbox One and Ps4 builds. Both are finished, minus any issues Certification might find with them when the time comes. This includes the achievements system as well, which means it'll be easy to port it to Steam when we get to it. Otherwise, bug fixes, new spells and new portraits were added to the latest build. The build notes can be found right here. Handling the whole PS4 build and creating the achievements on Xbox One within a we
Fell Friday #71 - New content update!
New Build Build 0.6.0 is up on our Steam's Early Access! It's probably our biggest content update yet in terms of new encounters.
We're adding 4 story battles, 2 patrols, 1 cutscene, 1 optional event, an optional 3 battles tournament and a special arena with 7 patrols. If you want the specifics on the Arena, the Tournament or the change log, check out our Steam update on for this week, right here. Progress Report: It's been a big week for us!
We started work on our PS4 ver

Fell Friday #70 - Lots of Progress!
We've released a new build this week, focusing mainly on AI upgrades and balance changes. We also significantly changed the way we handle assets, which brought the build size from 3.5GB to 1.5GB and should result in slightly faster load times for most users. Not bad :) The full notes of the latest build can be found right here. Fell Seal's Music: Our composer, Jan Morgenstern, has been working on preparing the OST for the game. We're still not there yet, as there's still a fe
