Fell Friday #76 - New sounds
Progress Report: This week, we've been working on a few loose ends: the ending is now written and the credits have been gathered. We still need to add those to the game, but the data is ready at last!
We've also integrated another round of QA feedback we received, mostly centered on localization issues and console problems. We're done with all the PS4 issues that were found and have a few Xbox One issues left to fix and then we should be ready for the first party certificat

Fell Friday #75 - Big content update!
Today, we're pushing our big monthly update!
The first big chunk we're adding is the story character events. We're adding 6 of them, which is about half of the events we have planned. The other ones are all written, but not scripted yet. They should be in the next big update.
The events are represented by an exclamation mark on nodes on the world map. Just walk to it, activate the node and you'll see an "event" option in the list of possible actions.
Please note that 2 o

Fell Friday #74 - Localization is done, new effects!
This week, we have our localization done! We're adding French, Spanish, Portuguese, Russian and German to the game. Everything should be done except for the in-game manual and some rare newer abilities/changes which will show in English.
There shouldn't be too many of those and they should be taken care of before the actual release, but with about 95% of the game translated, we thought it would be great to finally share it with everyone. For this week's build full change log
