Fell Friday #85 - Brand new UI graphics
In continuing our preparations for our imminent release, we've released version 0.9.2 of the game this week, with a slew of balance tuning changes and some additions to the UI, including redoing all the UI graphics to give them a new and slicker look. You can see all the details on our steam notes. Here's what the new character info panel looks like: Progress Report We've been quite busy this week, as usual. On top of the above changes, we've also been working on the Ancient
Fell Friday #84 - Preparing for Release
We're slated to release near the end of April, so that doesn't leave us too much time to get everything fully finished. The coming month is sure to be exciting, but also chaotic and frantic! Progress Report We've been working non-stop to get everything ready for our upcoming release. Our prime focus has been balance tuning this week. Using all the feedback we've been gathering from the community, we've made a lot of changes to numerous classes and abilities in the latest buil
Fell Friday #83 - Biggest content update yet.
This week we're release our last "big content update" before release and it's the biggest yet. We're adding all the optional content for the game, so the latest build on Steam is nearly complete: it has everything save for the ending and our large secret dungeon. That's not to say that there isn't a lot of work left to do before release though! We have pages and pages of notes about balance, UI improvements and various tweaks. But in terms of content, we're about done. The de