Missions&Monsters.png

Expansion available now!

Steam GOG Switch PS4 XB1

April 12, 2019

Progress Report:

This week, we've been working on various odds and ends. We finished the Ancient Path dungeon, so our content is now finally complete for the game! We've been working on bug fixing and some small balance tweaks.

Otherwise, we've been working on Steam integration and Gog galaxy integration. We have Steam Cloud saves as well as Achievements ready and those are live right now in today's build.

We've also been working on integrating Gog Galaxy, and that should be finished as well, allowing for Gog achievements.

Programming Notes:

For anyone interested on some programming stuff: we ended up using the Steamworks free plugin for Unity, as...

April 5, 2019

Progress Report

This week, we focused on balance primarily. We have about a 100 different balance changes to the game, including lots of passives, counters, skill trees and class growth updates.

We also updated our pathfinding to take into account any traps the player might have found, so they won't step on them during regular movements.

Finally, we took care of various things that could be considered exploits, such as infinite turns by abusing the Quicken spell and other things.

All in all, the game is looking better and better the closer we get to release!

We still have lots of balance updates in the works though, so keep an eye out for them!

The...

March 29, 2019

In continuing our preparations for our imminent release, we've released version 0.9.2 of the game this week, with a slew of balance tuning changes and some additions to the UI, including redoing all the UI graphics to give them a new and slicker look.

You can see all the details on our steam notes.

Here's what the new character info panel looks like:

Progress Report

We've been quite busy this week, as usual. On top of the above changes, we've also been working on the Ancient Path dungeon and we have 1 more encounter left to create for it before it's all finished!

We also added "class masteries" to the game: once a unit masters a class, they will r...

Please reload

6 Eyes Studio is an indie video game developer that focuses on combining the best aspects of classic retro gameplay with updated design features and visuals.

        Past projects:

   Fell Seal: Arbiter's Mark

Free demo:

Game Jolt / itch.io / Indiexpo

Fell Seal Wiki

        Missions & Monsters 

(Fell Seal expansion)

Recent Posts
Please reload

Archive
Please reload

 

© 2017-2018 6 Eyes Studio. All Rights Reserved.

  • Discord
  • Facebook - Grey Circle
  • Twitter - Grey Circle
  • YouTube - Grey Circle