April 5, 2019

Progress Report

This week, we focused on balance primarily. We have about a 100 different balance changes to the game, including lots of passives, counters, skill trees and class growth updates.

We also updated our pathfinding to take into account any traps the player might have found, so they won't step on them during regular movements.

Finally, we took care of various things that could be considered exploits, such as infinite turns by abusing the Quicken spell and other things.

All in all, the game is looking better and better the closer we get to release!

We still have lots of balance updates in the works though, so keep an eye out for them!

The...

March 29, 2019

In continuing our preparations for our imminent release, we've released version 0.9.2 of the game this week, with a slew of balance tuning changes and some additions to the UI, including redoing all the UI graphics to give them a new and slicker look.

You can see all the details on our steam notes.

Here's what the new character info panel looks like:

Progress Report

We've been quite busy this week, as usual. On top of the above changes, we've also been working on the Ancient Path dungeon and we have 1 more encounter left to create for it before it's all finished!

We also added "class masteries" to the game: once a unit masters a class, they will r...

March 22, 2019

We're slated to release near the end of April, so that doesn't leave us too much time to get everything fully finished. The coming month is sure to be exciting, but also chaotic and frantic!

Progress Report

We've been working non-stop to get everything ready for our upcoming release. Our prime focus has been balance tuning this week. Using all the feedback we've been gathering from the community, we've made a lot of changes to numerous classes and abilities in the latest build. We still have a lot more planned though!

We also worked on our special "end-game" optional dungeon, the Ancient Path, and it's now about 50% complete. It should be comple...

Please reload

6 Eyes Studio is an indie video game developer that focuses on combining the best aspects of classic retro gameplay with updated design features and visuals.

        Past projects:

   Fell Seal: Arbiter's Mark

  • Platform: PC, XBox One, Playstation 4, Mac, Linux, Nintendo Switch

  • Release Date: April 30 2019

  • Genre: Tactical RPG

Steam

PlayStation4

Xbox One

Nintendo Switch

GOG

Humble

Free demo:

Game Jolt / itch.io / Indiexpo

Fell Seal Wiki

Recent Posts
Please reload

Archive
Please reload

 

© 2017-2018 6 Eyes Studio. All Rights Reserved.

  • Discord
  • Facebook - Grey Circle
  • Twitter - Grey Circle
  • YouTube - Grey Circle