December 29, 2017

Fairly slow week for us this time. With Christmas and my birthday in the same week, we honestly didn't have as much time to work as usual.

We still got some new art done, including a few more portraits:

Which include a Merchant portrait, a story character and some monsters.

We also wrapped up the next story cutscene, which happens shortly after the battle at the Crossroads map. It uses the forest map we showed last week. Here's roughly what it should look like:

We hope everyone is having great holidays and a jolly good time! :)

December 22, 2017

Hello everyone! :)

We've had a big week again on progress. More bug fixes and a lot of new assets.

We have the final complete sprite for the Blardger monster we showcased before:

This guy is already a favorite of ours, he's looking pretty awesome!

We got another new map, and we also added integrated a lot of our recent maps art to the game (creating their grid, events, etc).

We've also finished updating the current story events to use the new story characters and their custom frames (although the story events are still not fully finished yet, as we'll need a pass to add a lot of sound effects and dialogue portraits expressions to them).

We have som...

December 15, 2017

This week, we've been focusing on bug fixing and on some odds and ends and polish. We've updated a few menus to convey a little more information and make them cleaner. Notably, the "set abilities" menu now makes it clearer which abilities come from your main class and which you can manually set up and you can also browse the abilities of any class you're looking at.

We've also added more tutorial tool tips for the first time you browse some of the menus and we're still adding more of those, to make sure things are more obvious to new players.

We now have the final sprites for all the battle weapon sprites ready, although we still need to add th...

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6 Eyes Studio is an indie video game developer that focuses on combining the best aspects of classic retro gameplay with updated design features and visuals.

        Past projects:

   Fell Seal: Arbiter's Mark

  • Platform: PC, XBox One, Playstation 4, Mac, Linux, Nintendo Switch

  • Release Date: April 30 2019

  • Genre: Tactical RPG

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