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December 8, 2017

Another big week on the dev side!

This week, we fixed another slew of bugs and refined many systems, primarily centered around how we're packaging loose files with the game. We redid the structure for those because they were causing problems for some Mac users and could cause permission issues easily on Windows as well.

With the new layout, there shouldn't be any more invisible text for Mac users and fan translations and balance mods should also be cleaner and easier to implement for fans. Lastly, save files are now in a folder where people can actually find them, rather than the previous obscure "Unity-recommended" folder.

We've also started do...

December 1, 2017

We've had a pretty busy week and got a lot of stuff done. First, we've been hammering at a lot of bugs, especially around abilities and menus. The fans on our Discord server have been especially helpful in helping us narrow down these issues. Thanks guys!

We've also finished the key remapping menu (and updated the default key bindings to a better layout with some fans input). The keyboard and mouse layout will still require a bit of extra love, but this should leave things in a spot where all the main features are included.

On the art side, we got a few more spells done and have the final version of the Kawa monster. Here's the Kawa with its id...

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6 Eyes Studio is an indie video game developer that focuses on combining the best aspects of classic retro gameplay with updated design features and visuals.

        Past projects:

   Fell Seal: Arbiter's Mark

Free demo:

Game Jolt / itch.io / Indiexpo

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(Fell Seal expansion)

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