For anyone that might have missed it, we just launched our Steam Early Access yesterday! That marks another big milestone in the development of Fell Seal!
We've been truly amazed by the high quality of feedback we've gotten so far from our Beta Backers, and we're hoping the Early Access will open the doors to even more feedback from the community, to help us make sure Fell Seal is the amazing game it deserves to be.
You can give our Steam Page a look right here.
We're hoping to start directing all feedback and comments to our Steam forum so it's all grouped in one convenient location!
Next, we'd like to remind everyone that we'll be at Gamescom 2018 in the 1C Publishing section come August 21th! If you're in the area, do come and check up on us! There will be goodies and our newest boss fight. Good times!
We spent most of the week preparing for our Early Access launch, by adding polish to the game and fixing last minute bugs. It's been a very busy week indeed!
On the programming side, other than getting everything ready for the EA, I've wrapped up our next story map events and fixed a few issues that were found from thoroughly testing our worm boss battle. That one is now truly and fully finished at last (it took at least a full week to get the custom AI, custom abilities and special visuals just right!).
Here's what it looks like:
Otherwise, our artist has been working mostly on polish as well, but we do have a few new spells to show this week, mostly focusing on weapon skills:
We most likely won't be putting up an update next week as we'll be at Gamescom, but we'll gather some pictures of the events for the update after that!
Thanks again for the support!